![]() He used imagination, theory, and math to calculate what would happen in his experiments before physically trying them out. Their rivalry is commonly known, but what isn’t fully appreciated is the difference between their methods. Most people have heard of the two scientists, Edison and Tesla. If you’re doing this, you should rethink your methods. Playtesters should not be helping you design a game. Playtesting should not be part of design, it should be part of refinement or development. In fact, it points out a growing misconception of the function of playtesting. ![]() The most popular answer I see appear when this question is asked is, “playtesting”. The designer is trying to figure out how to balance to their game. How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good one to ask.
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